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Storefront > GDC Vault Store - Audio Recordings > GDC 2007
Tech Art: Filling the Gaps in the Artist Driven Shader Pipeline
Speakers: Raymond Stewart
Track: Visual Arts
Format: Lecture
Experience Level: Advanced
Description: High level shader development languages have drastically altered the role of the art department in defining the final appearance of next-gen games. With this new level of control comes new layers of complexity in process, tool development, and asset production. Explore the tech-art issues that are on the critical path to this new fixture of the production pipeline.
Idea Takeaway: Technical artists and art directors learn requirements, limitations, and the current state of best practices of shader pipeline development. Attendees take away an understanding of how limitations of existing toolsets can be answered with custom scripting, and how to effectively manage the data dependencies created by shader use in the art pipeline.
Intended Audience: This course is intended for technical artists and art directors facing the unique technical hurdles of integrating shader development into the art production pipeline. Advanced background in 3ds Max scripting and art pipeline development is recommended.
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