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Take That 2.0: Techniques and Skills for Exertion Sounds for Video Games
Price $3.95
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SKU GDC12-3152
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Description
Take That 2.0: Techniques and Skills for Exertion Sounds for Video Games

Speaker/s: DB Cooper (DBCooperVO.com)
Day / Time / Location: Wednesday 12:05-12:30 Room 3004, West Hall, 3rd Fl
Track / Duration / Format / Audience Level: Audio / 25-Minute / Lecture / All
GDC Vault Recording: Video Recorded
Description: The object of this session is to demonstrate the specialized skills required for performing authentic exertion sounds. In this fully- interactive session, attendees will learn the differences in the sounds of hitting and being hit, of striking with a heavy object, grappling with an enemy, or being shot with a projectile. Audience members will get the chance to try out the techniques and learn about the voice actor's "Bag of Tricks".
Takeaway: In this interactive session, attendees will learn how to take bullets, howl in agony and die--and how to create a spectrum of authentic and appropriate action/exertion sounds.
Intended Audience: This session is for anyone who wants to know the blood-and-guts bio-mechanics of exertion sounds.

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