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Tackling Large Scale Destruction FX: Lessons Learned From Raam's Shadow DLC
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SKU GDC12-3142
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Description
Tackling Large Scale Destruction FX: Lessons Learned From Raam's Shadow DLC

Speaker/s: Francois Antoine (Epic Games, Inc.)
Day / Time / Location: Thursday 12:05-12:30 Room 2006, West Hall, 2nd Fl
Track / Duration / Format / Audience Level: Visual Arts , Game Design / 25-Minute / Lecture / Intermediate
GDC Vault Recording: Video Recorded
Description: This presentation will introduce the various types of destruction options used in Gears of War 3's DLC Raam's Shadow and explain their specific uses, with the focus ultimately being large scale destruction effects. We'll look at gameplay implications, various optimization techniques and efficiency cheats, followed by what makes destruction in games look good. Finally we'll dive into cross-departmental destruction tasks, where communication is key.
Takeaway: Attendees will gain an understanding on how we managed to get an order of magnitude more large scale destruction FX in Raam's Shadow than in Gears of War 3, without requiring extra resources.
Intended Audience: Producer and Artists who would like to add large scale destruction effects to their game without increasing their resource needs.

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