Sustaining Player Engagement by Designing for Intrinsic Need Satisfaction
Speaker: Scott Rigby (President, Immersyve, Inc.)
Date/Time: Wednesday (September 17, 2008) 1:30pm — 2:30pm
Location (room): Room 5
Track: Online Games - Design
Format: 60-minute Lecture
Experience Level: Intermediate
Session Description
This session presents specific motivational needs that, when satisfied in the MMO player, are proven predictors of enjoyment, value, and sustained subscriptions. Going deeper, these intrinsic needs form a paradigm for understanding the fundamental appeal of the RPG structure, suggesting ways to innovate new designs while still supporting player needs. New data from thousands of players worldwide highlights not only how core game features and content support these needs, but how a game’s design influences critical dynamics in groups & guilds that can enhance or cut short a player’s satisfaction and engagement. Numerous game examples will be reviewed (including aspects of solo/group play and story/NPC interaction), and practical (and scalable) measurement strategies will be given.
Idea Takeaway
Attendees will learn three specific motivational needs that are highly predictive of value, enjoyment, and sustained subscriptions, along with concrete examples from existing MMO’s that enhance or thwart the satisfaction of these needs. In addition, attendees will take away specific strategies for measurement of need satisfaction in their player population that can be implemented immediately. Data from multiple research studies with international player samples will be presented in support of the global value of the model.
Intended Audience
Game designers, Producers, Usability /Playtesting experts, and Writers of an intermediate level and up. No pre-requisite knowledge is necessary. |