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Stealing Sound: The Application of Generative Music
Price $3.95
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SKU GDC11-12242
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Description
Stealing Sound: The Application of Generative Music
SPEAKER/S: Paul Weir (Eidos Montreal)
DAY / TIME / LOCATION: Thursday 4:30- 5:30 Room 3010, West Hall 3rd Fl.
TRACK / FORMAT: Audio / Lecture
DESCRIPTION: Innovative audio is at the heart of games developed by Eidos Montreal. This presentation will argue for the benefits of using generative music in games and will present a theoretical framework for its justification. Developers should more enthusiastically embrace alternative music models to resolve ongoing issues with linearity and to create a musical aesthetic that pushes away from the shadow of film. The talk will show Eidos Montreal's custom generative system (GRAMPS), demonstrate its key design features and suggest some best practice techniques. It will also discuss how using a single person as the composer, sound designer and audio director on a AAA title can help create a unified sound field, blurring the lines between sound design and music.

TAKEAWAY: - The benefits of using a live generative music system over pre-rendered music from both a practical production perspective and for enhancing the user experience.
{- A music theory approach as to why generative music can solve some issues regarding music, structure and its relationship with time.
- A challenge to composers to explore alternative composition models.
- The first public insight into Eidos Montreals generative music engine.

INTENDED AUDIENCE: The talk may interest composers and sound designers as well as game designers. It is focused on the theory and practice of generative music with practical demonstrations and the role music can play in general. No prior technical experience is required.

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