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Squeezing Every Last Drop Out of the PlayStation 2
Price $5.95
Stock Unlimited
Weight 7 lb, 13 oz
SKU GDC-03-126
Squeezing Every Last Drop Out of the PlayStation 2,

Programming, Lecture

Matt Scott
, Escape Factory
The beauty of working on a fixed platform for five or six years is that you get to learn the device inside and out and push it to the limits. With the quality of the PlayStation2 titles now being released, to compete, everyone needs to take advantage of its unique special-purpose processors. In this presentation Matthew Scott will show you how to effectively exploit the PS2 hardware through examples that show how and why to use MMI, VU0 micro mode, and custom IOP threads. Examples will include code from shipped titles that feature interactive water, a constrained dynamics system and more.

The PlayStation2 is now a mature platform (relative to a game console's lifetime). In this presentation you'll learn ways that you can keep up with and surpass the other titles coming out for the PS2, by fully taking advantage of the hardware.

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