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Sonic Sculpture: Practical Audio DSP for Games
Price $5.95
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SKU GDC-06-076
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Description
Sonic Sculpture: Practical Audio DSP for Games,
1618

Audio, Lecture

Ian Lewis
Xbox ATG Software Development, Microsoft

Scott Selfon
Xbox Senior Audio Specialist, Microsoft
What was once an optional luxury is now a requirement as we move into the next generation of game development. With the enormous and ever-increasing scope of game development, it’s often no longer practical or justifiable to create unique sounds to cover every possible combination of material, environment, event, and game state. Real-time digital signal processing can help bring much of this formerly offline processing into the game itself, allowing sounds to respond in real-time to physics, environmental conditions, and geometry. This talk provides an overview for creating and implementing high-performance, low processing real-time DSP effects.

A better understanding of how digital signal processing (DSP) works and how programmers and sound designers can take advantage of the powerful calculation capabilities of next generation systems to manipulate sounds to create non-repetitive and realistic simulations that respond to the current game state.

This talk is designed for sound designers and audio programmers who are somewhat familiar with the basics of digital sound and sound physics. Little real-time DSP background will be needed, though knowing how your favorite offline effects color sounds may be helpful.

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