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SOCOM: Bringing a Console Game Online
Price $5.95
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Weight 6 lb, 13 oz
SKU GDC-03-110
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Description
SOCOM: Bringing a Console Game Online,
802

Game Design, Lecture

Dr. Bob Gutman
, Zipper Interactive

Glen Van Datta
, Sony Computer Entertainment

Seth Luisi
Senior Producer, Sony Computer Entertainment America
With this generation of consoles attempting to bring online gaming to the masses, what do the masses really want? While online gaming has been established on the PC it is still in its infancy in the console world. Creating an online console game can be a daunting task. You have to deal with limited hardware, software and a game player who may not know the difference between a telephone cord and an Ethernet cable. This session discusses how Zipper Interactive, Inc. and Sony Computer Entertainment America overcame these obstacles to create one of the most successful online console games ever created. In this session, Seth Luisi discusses the design challenges behind an online console game, including online game design, user interface design and localization issues. Glen van Datta discusses the SCE-RT network API and backend server technologies that were used to bring SOCOM online. Dr. Gutmann discusses the steps Zipper went through to implement SOCOM Online using both the SCE-RT API and custom communications interfaces. This includes a review of the specific messages and network objects defined for the game. He indicates what aspects of this process were fairly routine, what aspects take a great deal of care, and some of the potential pitfalls. In addition we discuss the difficulties of testing an online game as well as what went right and what went wrong when SOCOM went live.

Console online gaming is here, but what is an online console game? How on earth do I create an in-depth online experience on this little box? This session discusses the challenges, both design and technical, which we faced with bringing SOCOM: U.S. Navy SEALs online.

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