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Small Projects in AAA Studios: Making of Child of Light
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Description
Small Projects in AAA Studios: Making of Child of Light
Patrick Plourde | Creative Director, Ubisoft

Location: Congress Saal 1
Date: Monday, August 19
Time: 9:30-10:30
Tracks: Design, Production
Format: Session
Vault Recording: Video


After working for many years on some of the biggest productions in the AAA game industry, Patrick challenged himself to create a game that would be the opposite: a small team, a small budget, and an intimate scope. The result was a game called 'Child of Light'. This talk covers the personal challenges of moving from mega productions to intimate games, and the unique challenges and opportunities of producing a small title within the walls of Ubisoft Montreal.

Takeaway
This talk covers the advantages and disadvantages of developing a game with an indie mentality within the walls of a major studio, and how important it is to use personalized hooks when pitching the game in order to get the green light at every level, from individual artists up to the CEO.

Intended Audience
This talk will interest industry veterans who want to move away from traditional AAA games, but without the financial risk associated with 'Going Indie'. The techniques taught can also be used by any game creator to help them pitch their project, regardless of size and scope.

Speaker
Patrick Plourde | Creative Director, Ubisoft
After playing Metal Gear Solid, Patrick decided that the coolest things on earth were video games. About the same time, Ubisoft Montreal opened its doors. At that precise moment, his future was decided: he would make video games. Since being hired by Ubi in 2003, he has had the pleasure of working on critically acclaimed games like Assassin's Creed II, Rainbow Six: Vegas and Far Cry 3.

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