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Situational Awareness: Terrain Reasoning for Tactical Shooter AI
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Description
Situational Awareness: Terrain Reasoning for Tactical Shooter AI

Speaker/s: Nick Bamford (Slant Six Games)
Day / Time / Location: Tuesday 4:30- 4:55 Room 2006, West Hall, 2nd Fl
Track / Duration / Format / Audience Level: AI Summit / 25-Minute / Lecture / Intermediate
GDC Vault Recording: Video Recorded
Description: Decision-making in game agents can only be as good as the underlying data used to make those decisions. If the knowledge of the situation is incomplete or erroneous, behavior may look inconsistent or even illogical. In tactical shooters, much of the information that an agent needs involves the terrain and its features. However, processing information about the battlefield can be a difficult and time-consuming process. By showing examples from the upcoming Resident Evil: Operation Raccoon City, Nick Bamford, Resident AI Expert at Slant Six Games, will show how tactical behavior can be improved by better modeling an agent's understanding of the combat space.

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