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Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


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Product Status Price
Under Construction: Crafting Fortnite's Building System $3.95
Multiplatform C++ On The Web With Emscripten $3.95
The Design of New Enemies For Halo 4 $3.95
Casting a New Light on a Familiar Face: Light Based Rendering in Tomb Raider $3.95
Assassin's Creed III Homestead: Code, Data, and Tools $3.95
Kanban - How to Make Your Production Scream $3.95
Avoiding Failure 101 (Small Studio Edition) $3.95
Technical Artist Bootcamp: Rapid Prototyping at Double Fine $3.95
Technical Artist Bootcamp: Galactic Reign, Tools Behind the Procedural Cinematics $3.95
Technical Artist Bootcamp: Python $3.95
Technical Artist Bootcamp: Improving Facilitator Skills for Tech Artists $3.95
Making it Matter: Lessons from Real Sports $3.95
Successful Location Recording For Games $3.95
Math for Game Programmers: Computational Geometry $3.95
Math for Game Programmers: Orthogonal Matching Pursuit and K-SVD for Sparse Encoding $3.95
Math for Game Programmers: Understanding Quaternions $3.95
Math for Game Programmers: Matrix Transformations $3.95
Math for Game Programmers $3.95
Work For Hire Is Broken $3.95
Horizon and Beyond: A Look into Tomb Raider's Tools $3.95
Game Writing Fundamentals In a Day 3 $3.95
Game Writing Fundamentals In a Day 2 $3.95
Game Writing Fundamentals In a Day 1 $3.95
Mobile Game Discovery And Engagement: The Importance Of Consumer Segmentation $3.95
Skylanders SWAP Force Visual Development: A Toolkit for Artists $3.95
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