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Newest Item(s)
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Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


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Product Status Price
Biff! Boom! Pow! Introducing Students to Sound for Games $3.95
Audio Bootcamp: Audio Development In Live Service: Assembly Line Thinking $3.95
Audio Bootcamp: Loudness and How to Measure It $3.95
Audio Bootcamp: For the Love of Spreadsheets: Sound Designs Secret Weapon $3.95
Audio Bootcamp: What to Do While You're Waiting $3.95
Audio Bootcamp: Dynamic Game Factors $3.95
Audio Bootcamp: Producing Music for AAA Video Games $3.95
Audio Bootcamp: How to Fail and Prevail as a Composer $3.95
Assassin's Creed III Music Score: Redefining Musical Standards for the AC Brand $3.95
Three Years of Collaboration on Assassin's Creed III $3.95
Usability Is Not Random $3.95
Bass in Your Face $3.95
Intelligent Cinematic Systems: The Next Step $3.95
Maximize Your Score Production Budget - Efficiency Strategies and Cost Breakdowns $3.95
Beyond Cha-Ching! Music for Slot Machines $3.95
Exploring SimCity: A Conscious Process of Discovery $3.95
Games User Research Bootcamp: Running a Study $3.95
Games User Research Bootcamp: Data Analysis $3.95
CREST: An Account of Deploying a RESTful Interface to an Established MMO $3.95
Under the Hood of Blizzard's Internal Build System $3.95
Techniques for Building Aim Assist in Console Shooters $3.95
F2P the Wrong Way: Age of Empires Online $3.95
The Science Behind Shaping Player Behavior in Online Games $3.95
DUST 514: Reflecting the Universe $3.95
From Great Ideas to Game Features $3.95
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