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Newest Item(s)
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Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


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Product Status Price
C++ on Next-Gen Consoles: Effective Code for New Architectures $5.95
Business Geeks: How Leading Developers Use Strategic IT, HR, Finance, and Marketing $5.95
Building Community Around Pollinated Content in Spore $5.95
Building a Flexible Game Engine: Abstraction, Indirection, and Orthogonality $5.95
Beyond Technology: Process Issues in Next Gen Development $5.95
Battle Cam: A Dynamic Camera System for Real-Time Strategy Games $5.95
Bang! Howdy: Nuggets and Rustlin' Tips $5.95
Backwards Is Forward: Making Better Games with Test-Driven Development $5.95
Audio Production: Ideas for the Next Generation $5.95
Agile Methodology in Game Development: Year 3 $5.95
Advanced Tool Writing for Character Technical Directors (TD) $5.95
Advanced Light and Shadow Culling Methods $5.95
...And Make It Snappy! Crafting Concise, Effective Dialogue for your Game $5.95
How to Budget your Orchestra Recording Session $5.95
Prototyping Based Design: A Better, Faster Way to Design Your Game $3.95
Raising The Bar: A Bioshock 2 Audio Post-Mortem $3.95
Showing 4201 - 4216 of 4,216 results, with 25 results per page. FIRST... 159 160 161 162 163 164 165 166 167 168 169