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Newest Item(s)
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Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


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Product Status Price
iOS Games in a Day: Cocos 2D $3.95
From Click to Tap: Building Kingdoms of Camelot for Mobile $3.95
OMG! Zombies on the Great Wall of China! $3.95
Live Streaming Video: Social Power To Games $3.95
Designing DAYZ - Lessons from Cherno $3.95
The Future of Story Telling; How medium shapes story $3.95
Free to Play Game Design: A Year in Review $3.95
The Emerging Landscape of African Game Development $3.95
We Are the Space Invaders (Presented by NASA) $3.95
Free Indie Games: Curating the DIY Revolution $3.95
Secret Sauce: How Diversity in Your Game Narrative = More Players and More Money (oh, and a better game too) $3.95
Bringing The Game To Life - Halo 4: Forward Unto Dawn Postmortem $3.95
ZombiU: Creating an Undead Cult $3.95
Video Game Journalism in the National University System $3.95
What Makes a Great Kid's App? $3.95
Making a Better Girl Game: Playdom's City Girl Postmortem $3.95
Why Won't FarmVille Go Away? $3.95
FarmVille 2 Postmortem: What Grew Wild & What Withered Away $3.95
Plague Inc.: How Its Business Decisions Infected the World $3.95
There's More to Life Than Press Releases and Promo Codes $3.95
How to Lie with Analytics $3.95
It's Raining New Content: Successful Rapid Test Iterations $3.95
Continuously Bootstrapping an Indie Studio By Remaining Agile $3.95
Return on Investing in a Robust Localization Database $3.95
Building Scalable, Cross-Platform Graphics Systems for Mobile $3.95
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