Simultaneous Development Across Mobile and Handheld Speakers: Thor Gunnarsson Track: Mobile: Production Format: Lecture Experience Level: All Description: Mobile and handheld devices are converging on many fronts. CPU power, graphics capability, RAM and connectivity on medium to high-end mobile platforms are comparable to their handheld cousins. This begs the question: can we foresee cross-platform development which targets both mobile and handheld platforms?
For some publishers this is the "holy grail" of handheld development. This session lays out some of the many challenges in attempting true simultaneous development across both mobile and handheld platforms, then explains some possible solutions. Technical examples from Ideaworks3D Labs division, and real game development examples from the company's Studio, prove how this is now possible. Idea Takeaway: Attendees will come away with an appreciation of the problems and solutions to cross-platform mobile and handheld development. This session aims to inspire developers that this style of simultaneous development is possible, and will in fact become the norm. Intended Audience: Producers, studio management, and leads from all disciplines will find plenty of food for thought here. The challenges and solutions are approached from both technical and business perspectives. Some knowledge of mobile and handheld platforms is beneficial. |