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Storefront > GDC Vault Store - Audio Recordings > GDC 2007
Sharing Control
Speakers: David Edery, Kim Pallister, Matt Brown, Raph Koster, Ray Muzyka
Track: Game Design
Format: Panel
Experience Level: All
Description: This year's GDC theme is "Take Control", but this next generation of gaming should be equally remarkable for its emphasis on broadband-enabled social systems, multiplayer games, and user-generated content. This panel will grapple with the benefits and challenges of *sharing control* with gamers. Issues include: how can developers involve consumers in the design process, how can user-generated content help and harm a game, what are the best ways to prevent "low quality" UGC from frustrating the community, and how can user-driven marketing be encouraged?
Idea Takeaway: Attendees will learn the benefits and disadvantages of "sharing control", as well as concrete recommendations for sharing control more effectively.
Intended Audience: Anyone interested in the design and/or business justifications for "sharing control" with consumers will enjoy this panel. Prerequisite knowledge is not necessary.
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