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Shadow Cities and the Future of Location-Based Games
Price $3.95
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SKU GDC12-3176
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Description
Shadow Cities and the Future of Location-Based Games

Speaker/s: Markus Montola (Grey Area)
Day / Time / Location: Tuesday 11:15-12:15 Room 134, North Hall
Track / Duration / Format / Audience Level: Smartphone and Tablet Games Summit / 60-Minute / Lecture / All
GDC Vault Recording: Video Recorded
Description: Award-winning Shadow Cities is the first location-based MMORPG in the world. Shadow Cities changes your iPhone into a magic device, allowing you to access a secret world all around you. This presentation discusses the lessons behind the innovativeness of Shadow Cities. First, using the real world as your level design makes your game always inherently unfair. Second, critical mass is a hassle. Third, you play with your neighbors more than with your friends. In the landscape of the real world, the tried and true lessons of MUDs and MMORPGs no longer apply and game design must find new solutions.
Takeaway: The audience learns pitfalls of LBG design, including critical mass, unfair game world and difficulties of applying MMORPG solutions. We also discuss how our game design aims to create a sense of being a mage in a secret world.

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