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Storefront > GDC Vault Store - Audio Recordings > GDC 2007
Serious Accessibility for Serious Games
Speakers: Dimitris Grammenos, Kevin Bierre, Michelle Hinn, Richard Van Tol
Track: SGS: Game Design
Format: Panel
Experience Level: All
Description: Many serious game developers want to create more accessible games but are not sure where to start and legal pressures are mounting, stepping up the need for serious games developers to learn about game accessibly to ensure that their games can be legally used in the classroom and in training situations. Inspired by the challenge of helping designers make those first steps toward including game accessibility principles, panelists from the IGDA Game Accessibility SIG present design tips that help serious game designers create games that are accessible to more.
Idea Takeaway: Attendees learn about the restrictions that gamers with disabilities face and how to create games that are accessible and meet the legal requirements of many countries for media used in training and in the classroom.
Intended Audience: Designers, programmers, and publishers of serious games interested in getting an opportunity to learn about creating accessible games for learners with disabilities.
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