Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > GDC Europe 2012


View larger image
 


QTY:

Secret Sauce for Location Based Games: Learnings from Shadow Cities
Price $3.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDC12E-201208036
Statistics
Description
Secret Sauce for Location Based Games: Learnings from Shadow Cities Speaker/s: Ville Vesterinen (Grey Area) Day / Time / Location: Tuesday 11:00-12:00 Congress Saal 1, 4th Level Track / Duration / Format / Audience Level: Game Design / 60-Minute / Lecture / Intermediate GDC Vault Recording: Video Recorded Description: The presentation will discuss the lessons learned in location based game design from Shadow Cities to take location based game to the next level. Shadow Cities won the GDC Online Innovation Award in 2011 and was described as "the most interesting, innovative, provocative and far-reaching video game in the world right now, on any system." by New York Times. The presentation will demonstrate what the crucial design principles for location based games are based on experience.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.