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Scoping Success
Price $3.95
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SKU GDC11-12366
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Description
Scoping Success
SPEAKER/S: Rod Fergusson (Epic Games)
DAY / TIME / LOCATION: Thursday 3:00- 4:00 Room 3006, West Hall 3rd Fl.
TRACK / FORMAT: Production / Lecture
DESCRIPTION: It takes more than just a great game for it to be commercially successful. Many high quality games have seen limited success due to other factors like shipping dates, fierce competition or lack of marketing. One of the keys to avoiding those pitfalls is managing your games scope such that you design a product that can be delivered predictably, at high quality and when opportunity is at its highest. This session presents an overview of some of philosophies, process and techniques for appropriately scoping your game for success. Examples discussed are taken from the development of the GEARS OF WAR trilogy.
TAKEAWAY: Attendees get an insight into the different aspects that go into making a successful AAA game and learn some scoping process and techniques that they can potentially apply to their own game productions.
INTENDED AUDIENCE: Though written and given from a production perspective, this lecture is intended for anyone who's interested in developing successful games on time. There are no prerequisites.

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