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Scaling and Stabilizing Large Server Side Infrastructure
Price $3.95
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SKU GDC12-3480
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Description
Scaling and Stabilizing Large Server Side Infrastructure

Speaker/s: Yoshinori Matsunobu (DeNA)
Day / Time / Location: Thursday 4:00- 5:00 Room 2006, West Hall, 2nd Fl
Track / Duration / Format / Audience Level: Programming / 60-Minute / Lecture / All
GDC Vault Recording: Video Recorded
Description: Running popular online games requires certain level of server side skill-sets such as administering and optimizing database servers, web servers, caching servers, load balancers, operating systems, etc. Server side technologies are far different from game programming technologies, so people can learn a lot from server side experts.

In this session, the speaker will go through essentials of recent server side technologies so that audiences can run highly scalable and stable gaming servers. The following topics will be covered.

- Scaling tens to thousands of servers for handling massive reads/writes requests
- Increasing per server performance (to reduce total costs)
- Eliminating single point of failure and maintenance downtime
- Pros and cons of cloud vs real servers
Takeaway: You will learn lots of best practices and common mistakes for handling rapidly growing online/social games. Many people didn't know scaling technologies properly and often took wrong methods. If you are not so much familiar with server side technologies but want to get involved, this talk will be a great clue.
Intended Audience: This session is targeted for engineers who will need to run lots of servers (web/db/etc) with great performance and high availability.

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