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Runtime CPU Performance Spike Detection Using Manual and Compiler Automated Instrumentation
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SKU GDC12-3320
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Description
Runtime CPU Performance Spike Detection Using Manual and Compiler Automated Instrumentation

Speaker/s: Adisak Pochanayon (Netherrealm Studios)
Day / Time / Location: Thursday 2:30- 3:30 Room 2016, West Hall, 2nd Fl
Track / Duration / Format / Audience Level: Programming / 60-Minute / Lecture / Advanced
GDC Vault Recording: Video Recorded
Description: This is an advanced talk on code instrumentation which will first cover manual instrumentation, code detours and function trampolining and compiler specific options including compiler automated (or compiler assisted) instrumentation (CAI), naked functions with platform specific inline assembler, and linker function wrapping. Then, some time will be used to describe a spike detection profiler API used by MK that is implemented using both CAI and manual instrumentation on multiple platforms.
Takeaway: Developers will be shown a number of actual instrumentation methods used in MK including source handouts for advanced techniques to implement the instrumentation methods: including specifically functioning code for MIPS-based code detours and trampolines (that was used in a previous game) and functioning code for implementing cross platform Compiler Automated Instrumentation (CAI) on X86 (PC), PowerPC (XBOX 360), PS3 and the new PS VITA. I will also be sharing a high level overview of the API for our spike detection profiler that is based on CAI techniques.
Intended Audience: The intended audience for this talk is low-level engine programmers and optimization specialist. Attendees should grasp at least the basics of machine-level code flow and assembler language. This talk is for programmers who are not only familiar with with using profilers and performance tools but who also want to write their own performance profiling libraries or systems.

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