Search






My Shopping Cart

[ 5 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > GDC 2012


View larger image
 


QTY:

Rich Social Gameplay: Gunshine.net Postmortem [SOGS Postmortem]
Price $3.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDC12-3179
Statistics
Description
Rich Social Gameplay: Gunshine.net Postmortem [SOGS Postmortem]

Speaker/s: Ilkka Paananen (Supercell)
Day / Time / Location: Monday 1:45- 2:45 Room 130, North Hall
Track / Duration / Format / Audience Level: Social and Online Games Summit / 60-Minute / Lecture / All
GDC Vault Recording: Video Recorded
Description: How can rich multiplayer features be used to increase the engagement and monetization of your social game? This session will share the learnings from the Beta of Gunshine.net; the first real time social MMORPG that runs both on and off Facebook canvas. Based on the beta of Gunshine.net, users draw other users back to the game and make them spend money, not the game itself. This is the key to improving the metrics of your next social game! Practical hints how to achieve this will be shared in the session.
Takeaway: The session will describe best practices for implementing rich multiplayer features such as real time multiplayer for casual Facebook games - using Gunshine.net as a case study.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.