Why Now Is the Best Time Ever to Be a Game Developer
Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game
Playing with 'Game'
Gathering Your Party with Project Eternity (GDC Next 10)
D4: Dawn of the Dreaming Director's Drama (GDC Next 10)
Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)
How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)
Luck and Skill in Games
Minimalist Game Design for Mobile Devices
Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)
Storefront > GDC Vault Store - Audio Recordings > GDC 2007
Rethinking the Development Timeline
Speakers: Takeshi Shimada
Track: Production
Format: Lecture
Experience Level: All
Description: In today's day and age, when development budgets are skyrocketing and technology is advancing quickly, what can developers do to ensure their unique game ideas make it to market? Takeshi Shimada has been creating development tool libraries for Nintendo's game creators for nearly 15 years. Most recently, he was involved in the critical and commercial success, Brain Age: Train Your Brain in Minutes a Day. In this session, He walks through how the advance preparation of good development libraries streamline the creative process for game development teams. This approach allowed Nintendo to develop a game in 3 months, with a development team of fewer than 10 members, that has gone on to sell more than 5 million copies worldwide. Shimada provides insights and practical information that any developer can use.
Please leave this field blank.
There are no related products to display.