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Rendering Techniques in GEARS OF WAR 2
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In our lecture, we'll discuss some of the advancements in rendering techniques used in GEARS OF WAR 2. First, we will present our approach to character lighting in environments with complex static lighting using a spherical harmonic basis to approximate the incident light from the environment. A number of local lights are extracted from this environment based on a trade-off between quality and performance, and then used to light the character. We will also reveal several approaches used to aggressively optimize Screen Space Ambient Occlusion, which is necessary for console hardware. And finally, we will discuss gore and blood rendering techniques.

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