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Realtime Cross-Platform Design Issues [SOGS Design]
Price $3.95
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SKU GDC12-3186
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Realtime Cross-Platform Design Issues [SOGS Design]

Speaker/s: Noah Falstein (Suddenly Social)
Day / Time / Location: Monday 1:45- 2:45 Room 132, North Hall
Track / Duration / Format / Audience Level: Social and Online Games Summit / 60-Minute / Lecture / Intermediate
GDC Vault Recording: Video Recorded
Description: Unlike their PC and console predecessors, realtime interaction in social/online games and smartphone/tablet games is comparatively rare, due to both technical and design constraints. This is particularly ironic given that many social games are therefore not truly social, and the phones we carry around to connect to other people are mostly used to play single-player games. But realtime interaction is gradually coming to these platforms and can provide great new opportunities to connect players in real time across these platforms. This session will talk about design constraints and opportunities for applying realtime gaming across platforms.
Takeaway: Attendees learn techniques for designing real-time games to work across platforms, specifically driving virality, retention and monetization. See how real-time interaction can bring electronic games back to their social roots and make them truly and inherently social.

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