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Racing to the Finish: Content Production on Forza Motorsport 4
Price $3.95
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SKU GDC12-3131
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Description
Racing to the Finish: Content Production on Forza Motorsport 4

Speaker/s: Arthur Shek (Microsoft Studios (Turn 10)) and Tatyana Dyshlova (Microsoft Studios)
Day / Time / Location: Friday 11:30-12:30 Room 3009, West Hall, 3rd Fl
Track / Duration / Format / Audience Level: Production / 60-Minute / Lecture / All
GDC Vault Recording: Video Recorded
Description: Producing content can be challenging, even on a small scale project. Managing production of over 500 cars and 26 unique tracks in less than 2 years, while working with studios across 4 countries, is a downright scary and daunting task. How did Turn 10 Studio manage this complexity for "Forza Motorsport 4" without getting buried in the overwhelming day-to-day details? This presentation covers the content production challenges encountered on a large-scale AAA title and how Turn 10 used new processes and technology to manage, schedule and scope our project to nail our ship date.
Takeaway: Producing over 500 cars and 26 unique tracks with studios across 4 countries can be a daunting task. This presentation covers the content production challenges on "Forza Motorsport 4" and how Turn 10 used new processes and technology to predictably manage, schedule and scope our project.
Intended Audience: Our target audience will consist of producers, project or program managers who are interested in seeing how other studios track large amounts of content for predictable delivery.

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