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Racing Games: A Semi-Formal Sound Study
Price $3.95
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SKU GDC12-3130
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Description
Racing Games: A Semi-Formal Sound Study

Speaker/s: Damian Kastbauer (Lost Chocolate Lab)
Day / Time / Location: Thursday 5:30- 5:55 Room 3004, West Hall, 3rd Fl
Track / Duration / Format / Audience Level: Audio / 25-Minute / Lecture / All
GDC Vault Recording: Video Recorded
Description: Games that center around driving cars are a unique genre and offers significant challenges for sound designers. Racing games and their fans share a closeness to the real world not found in many other genres -- fans of racing games are almost always fans of cars, motorsports (either as fans or participants) or both. Some very crucial aspects of the driving experience in race car games are sonically-related; such as the roar of the engine or the hum of the tires right before they lose traction. These are key sounds that professional drivers are acutely attuned to in order to drive their fastest. Using examples from current-generation games for reference, we will break down the key elements that compose vehicle audio simulation and infer various implementations through comparison.
Takeaway: Attendees will gain a more thorough understanding of the challenges inherent in racing game sound from an ideological and a technological standpoint. Additionally, exposure to examples including a number of existing implementations will help give an overview of the current state of the art and infer future developments.
Intended Audience: This session is open to anyone interested in the specific nature of racing game sound. The study focuses on the technical implementation of sounds and the representation of audio feedback to the player, but will provide a broad overview open to people with no experience with racing games.

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