Search
message 1 unit of Threading Games for Performance Part 2 is in your order.

Proceed to checkout.







My Shopping Cart

[ 12 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > GDC 2012


View larger image
 


QTY:

The Art Direction of Saints Row: The Third
Price $3.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDC12-3145
Statistics
Description
Designing Over the Top - Saints Row: The Third Postmortem
Scott Phillips (Volition, INC) Thurs 11:30AM

The Art Direction of Saints Row: The Third

Speaker/s: Frank Marquart (Volition, Inc.)
Day / Time / Location: Thursday 10:00-11:00 Room 2003, West Hall, 2nd Fl
Track / Duration / Format / Audience Level: Visual Arts / 60-Minute / Lecture / All
GDC Vault Recording: Video Recorded
Description: It all started with an internal joke and a word that inexplicably caught on...Exaggereal.

Exaggereal became the internal name and catchword of the new art style for Saints Row: The Third. In this presentation, Frank Marquart, the art director of both Saints Row 2 and Saints Row: the Third will chronicle the development and discuss the details of this new style and the visual leap made from SR2 to SR:TT. This talk will reveal large project goals and how exactly they filtered down to Exaggereal art goals and the seven art pillars. See concrete examples of how each pillar translated into style rules and how final art assets were affected across art disciplines.

In the chaotic, over the top world of Saints Row, only one word could hope to contain it...Exaggereal.
Takeaway: Attendees will see how a complicated open world, "anything goes" game was planned with large keyword goals and pillars. They will come away with concrete techniques to bring order to the chaos, including ideas such as the Painting Metaphor and the Global Color Palette.
Intended Audience: This talk is intended for developers interested in how the new Saints Row was styled and how art goals were developed and communicated. The presentation is of special interest to developers who are challenged to create and communicate broad keyword goals which are translated into concrete assets.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.