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Financing Options for Smaller Games
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SKU GDC12-3315
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Description
Financing Options for Smaller Games

Speaker/s: Marc Jackson (Seahorn Capital Group), Jonathan Newth (Tenshi Ventures), Jonathan Blow (Number None, Inc.), John Austin (Joystick Labs) and Nicholas Lovell (Gamesbrief)
Day / Time / Location: Thursday 2:30- 3:30 Room 130, North Hall
Track / Duration / Format / Audience Level: Business and Marketing and Management / 60-Minute / Panel / All
GDC Vault Recording: Video Recorded
Description: Game development budgets for AAA console titles have been getting bigger year on year putting a real strain on the traditional publisher/developer commercial relationship. However over the last few years there has been an explosion of new formats and distribution mechanisms supporting viable sub $1 million developments; now geared up for massive budgets the "traditional" games publishers find financing and managing these new smaller games equally difficult for different reasons.

So if you want to get your iPhone / Android / XBLA / PSN / WiiWare / tablet / web / social or PC download game financed what are your options? This panel compares the various funding routes open for smaller developments and discusses the challenges and opportunities they offer.
Takeaway: Attendees with get a picture of the various financing options for their game developments and an understanding of the requirements and constraints each comes with.
Intended Audience: This panel is targeted at developers seeking different finance options for their games and anyone interested in the current financing ecosystem for game development.

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