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The Music of the Wasteland: Interactive Music in an Open World
Price $3.95
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Weight 0 lb, 0 oz
SKU GDC12-3151
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Description
The Music of the Wasteland: Interactive Music in an Open World

Speaker/s: Scott Lawlor (Obsidian Entertainment)
Day / Time / Location: Thursday 10:00-11:00 Room 3010, West Hall, 3rd Fl
Track / Duration / Format / Audience Level: Audio / 60-Minute / Lecture / Intermediate
GDC Vault Recording: Video Recorded
Description: In this session, Scott will discuss his approach to the interactive music system in Fallout: New Vegas. Music in an open world game presents a unique set of challenges due to the size and scope of the game. With hundreds of hours of gameplay in a gigantic world, it is important that the music transitions seamlessly and does not get stale. He will discuss the techniques used to achieve this including; location based music, battle music transitions, reactive emotional switching and more.
Takeaway: After attending this session, attendees will gain insight to a new approach for interative music in an open world. These concepts can be applyed to various game types and styles.
Intended Audience: The target audience for this session should have knowledge of basic audio principals and a high level of interest in music implementation for games.

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