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Character Assassination [SOGS Design]
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SKU GDC12-3180
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Character Assassination [SOGS Design]

Speaker/s: Kenny Shea Dinkin (Disney Interactive Media Group/Playdom)
Day / Time / Location: Tuesday 4:30- 4:55 Room 135, North Hall
Track / Duration / Format / Audience Level: Social and Online Games Summit / 25-Minute / Lecture / All
GDC Vault Recording: Video Recorded
Description: Zynga, Playdom/Disney, Playfish/EA, Wooga, Crowdstar - together these companies' entertaining social games have reached over half a billion people and have come to define the mass market for interactive play, but can you name a single well-known mass market character from these games? In other gaming categories, characters like Sonic, Mario, Carmen Sandiego, Flo and Angry Birds have emerged as popular cultural icons. This talk will look in particular at characters within the sphere of narrative design for social games and especially try to answer the question: what makes it so hard to create a compelling and beloved character in a social game?
Takeaway: An elegant blend of a creative and business challenge, focused through an orthogonal lens of other categories and other media.

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