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Upgrade Humanity in 60 Seconds Flat: The Game Design Challenge 2012
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Upgrade Humanity in 60 Seconds Flat: The Game Design Challenge 2012

Speaker/s: Eric Zimmerman (Independent), Noah Falstein (The Inspiracy), Richard Lemarchand (Naughty Dog) and Jason Rohrer (Independent)
Day / Time / Location: Wednesday 2:00- 3:00 Room 3014, West Hall, 3rd Fl
Track / Duration / Format / Audience Level: Game Design / 60-Minute / Panel / All
GDC Vault Recording: Video Recorded
Description: The Game Design Challenge is back for a ninth year of bizarre and innovative game concepts. Join us as last year's champion Jason Rohrer returns to face off against two new contestants.

In the past, designers have taken on challenges from a game incorporating real-world death to last year's challenge of designing a game that was also a religion. The design challenge this year? Design a game with a measurably positive impact on its players - that can be played in 60 seconds or less.

Every year, the game design challenge explores current industry trends. This year we embrace the idea of a game with real-world impact - but also one that fits the social media addicted, ADD lifestyle of contemporary society.

At the session, the panelists will present a unique solution to this game design problem. As always, you will play a crucial role. After each panelist presents, the audience will vote to see who will become the winner of the 2012 Game Design Challenge.
Takeaway: More than just a design exercise, the Game Design Challenge asks expert game designers to think on their feet as they address important game design dilemmas, offering a sneak peek into their game design process. Strap yourself in and get ready for a session that promises to be full of innovative and provocative game design thinking.
Intended Audience: The Game Design Challenge is for anyone who wants a peek at how top game designers think. And who knows - you might just get a glimpse of the future of gaming.

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