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AI Postmortems: Kingdoms of Amalur: Reckoning, Darkness II and Skulls of the Shogun
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AI Postmortems: Kingdoms of Amalur: Reckoning, Darkness II and Skulls of the Shogun

Speaker/s: Michael Dawe (Big Huge Games/38 Studios), Daniel Brewer (Digital Extremes) and Borut Pfeifer (Plush Apocalypse Productions)
Day / Time / Location: Monday 10:00-11:00 Room 2006, West Hall, 2nd Fl
Track / Duration / Format / Audience Level: AI Summit / 60-Minute / Lecture / All
GDC Vault Recording: Video Recorded
Description: This session provides a high-density look into some of the unique challenges that were faced (and conquered!) in three upcoming or recently released games. We will show how massive open-world RPG,Kingdoms of Amalur: Reckoning, dealt with the scheduling of hundreds of NPCs and how they dealt with designer/programmer interaction for authoring behaviors. The Darkness II shows how agent co-ordination, collision avoidance, and the perception-reaction system all contribute to the believable enemies in this story-driven, supernatural action-shooter. Additionally, we will show the solutions that were used to address challenges unique to a fast-action, turn-based strategy game, Skulls of the Shogun.

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