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From MYTH to HALO: Marty O'Donnell's Adventures with Adaptive Audio, Creative Collaboration and Geese!
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From MYTH to HALO: Marty O'Donnell's Adventures with Adaptive Audio, Creative Collaboration and Geese!
SPEAKER/S: Marty O'Donnell (Bungie)
DAY / TIME / LOCATION: Thursday 10:30-11:30 Room 3010, West Hall 3rd Fl.
TRACK / FORMAT: Audio , Game Design / Keynote
DESCRIPTION: What is my definition of Adaptive Audio and how has it evolved over the past 15 years? What is my approach to composing music for games? What is my approach to implementing music in games? What are my thoughts about the purpose of collaborating with other creative people when writing music or directing audio for a game? What are my thoughts about the future of the music business in relation to game publishing? What are geese doing in the title of this talk? I'll attempt to answer all these questions but no one should expect complete clarity.

TAKEAWAY: Get a deeper understanding of how audio adds to the game experience. Learn how to collaborate with creative folks that have different skills than yours.
INTENDED AUDIENCE: Anyone interested in working creatively in the game industry - especially in audio.

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