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The Game Design of STARCRAFT II: Designing an E-Sport
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SKU GDC11-12248
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Description
The Game Design of STARCRAFT II: Designing an E-Sport
SPEAKER/S: Dustin Browder (Blizzard Entertainment)
DAY / TIME / LOCATION: Friday 9:30-10:30 Room 3014, West Hall 3rd Fl.
TRACK / FORMAT: Game Design , Production / Lecture
DESCRIPTION: Designing an e-sport carries its own special challenges. The game has to be not only fun to play, but also fun to watch. The core design values of modern sports all feed into creating a game that can be played alone but can also be a live sporting event. Ultimately the decision to make an e-sport can have ripple effects that challenge developers on every aspect of the game from user-interface to the games story.
TAKEAWAY: Attendees will learn how STARCRAFT II was designed from top to bottom as an e-sport that hopes to capture the imagination of fans, professional players and broadcasters around the world.
INTENDED AUDIENCE: This talk is intended for game developers who are interested in the special challenges in designing an e-sport and some of the solutions used by the STARCRAFT II team.

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