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How Art Was Used to Create a Unique Cinematic Experience in HEAVY RAIN
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SKU GDC11-12594
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Description
How Art Was Used to Create a Unique Cinematic Experience in HEAVY RAIN
SPEAKER/S: Christophe Brusseaux (Quantic Dream)
DAY / TIME / LOCATION: Friday 3:30- 4:30 Room 3020, West Hall 3rd Fl.
TRACK / FORMAT: Visual Arts , Programming / Lecture
DESCRIPTION: This session presents an overview of art production pipeline on Quantic Dream's production. It will cover the visual development process of environments, characters, animations, and walk you through how we applied design and technical principles normally used in film to create the game's distinctive ambiance. We will in particular discuss how we developed tools and technologies enabling us to fulfill the game director's vision.

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