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(306) Controlling the Pace
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The presentation covers methods, with specific examples from core MMOs, of controlling the pace of player progression through content in dynamic virtual worlds. Techniques for increasing user retention, by designing the play experiences for different groups of users, are reviewed with focus on three key areas: catching new players up to speed with experienced players, keeping casual players competitive with core players, and holding the interest of players once they've exhausted the primary game content.

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