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Dirty Deeds Done Dirt Cheap: Design Lessons Learned from ROCK BAND
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Most people would argue that yearly sequels and design innovation don't fit in the same sentence, however Harmonix's design team accomplished exactly that over the course of developing games like FREQUENCY, GUITAR HERO and ROCK BAND. In Dirty Deeds Done Dirt Cheap, ROCK BAND 2 lead designer Dan Teasdale recounts some of the hard lessons that the Harmonix design team has had to learn while trying to create innovative game design on a yearly schedule. This lecture will also show how the Harmonix design team is applying these lessons to the future of franchises like ROCK BAND.

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