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Cinematic Game Design III: Action!
Price $7.95
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SKU gdc09_8566
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Description
This next installment in the popular Cinematic Game Design GDC lecture series focuses on action scenes. Both movies and games are great at thrilling their audiences with chases and fights. While games have an inherent advantage in terms of immersion and pure adrenaline, the best action films manipulate a variety of player emotions to make intense conflict meaningful in the context of the entire film. In this talk, a series of film clips will be shown that demonstrate different cinematic action techniques, with each deconstructed to see what makes it tick. Each technique will then be analyzed to see how it can be adapted and applied to gameplay to make game action sequences all the more visceral and compelling.

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