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Storefront > GDC Vault Store - Audio Recordings > GDC09



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(302) Audio Boot Camp, Part 1
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Audio for games and other interactive entertainment has grown far beyond simple mash-ups of technical concepts with linear audio design techniques. Today's games require responsive and dynamic musical scores; ambiences, sound effects, and dialog that respond to player actions; immersive and accurate player-surrounding soundscapes; not to mention AI driven dynamic control of the overall mix. The Audio Boot Camp offers an introduction to the wide array of topics that comprise the burgeoning game audio industry, with an increasing focus on harnessing tools and technology to serve the artistic needs of the title. Schedule is as follows: Monday, March 23 - Sound: 10-10:15AM: Bootcamp Intro 10:15-11:15AM: Interactive & Creative Sound Design 11:15-11:30AM: Break 11:30AM-12:30PM: Game Audio Technical Reference Manual 12:30-2PM: Lunch / Surgeries 2-3PM: Pipeline and Production 3-4PM: Sound Design for Next Gen Audio 4-4:15PM: Break 4:15-5:15PM: Digital Audio 101 - Theory and Practice 5:15-6PM: Panel of Day's Speakers Tuesday, March 24 - Music, Careers, and Tools: 10-10:15AM: Day 2 Intro 10:15-11:15AM: The Basics of Game Music Scoring 11:15-11:30AM: Break 11:30AM-12:30PM: Production Techniques 12:30-2PM: Lunch / Surgeries 2-3PM: Music Scoring Futures 3-4PM: Is Game Audio Recession-Proof? 4-4:15PM: Break 4:15-5PM: Breaking into the Industry 5-5:45PM: Tools and Middleware Panel 5:45-6PM: Wrap-Up and Q&A

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