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PC to Console: Bringing Star Wars Jedi Knight II: Jedi Outcast to Xbox and Gamecube
Price $5.95
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Weight 7 lb, 5 oz
SKU GDC-03-118
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PC to Console: Bringing Star Wars Jedi Knight II: Jedi Outcast to Xbox and Gamecube,
826

Game Design, Lecture

Bret Dunham
Designer, Vicarious Visions, Inc.

Karthik Bala
CEO, Vicarious Visions, Inc.
This session delves into the challenges of bringing a First Person Shooter from PC to Console. The case study for this topic will be Vicarious Visions’ conversion of Star Wars Jedi Knight II: Jedi Outcast for PC to Xbox and Gamecube. Other FPS titles will also be used for comparison, and illustrate general techniques and pitfalls. One of the most dominant genres on the PC is the First Person Shooter. The mouse and keyboard is a perfect interface for this style of game. But how do you deliver a great gaming experience to a console gamer when they are armed only with a standard console controller? How do you create an intuitive control scheme with far fewer buttons? How do you design it with two different consoles in mind? There are a multitude of design, controls and user interface challenges to overcome. In addition, there are numerous technical challenges such as memory limitations. How do you take a PC game that requires 128MB of RAM and fit it on a Gamecube with 24 MB of main memory and still make it look good and run at a solid framerate. The session will primarily cover controls and design issues, but will include topics such as major technical hurdles, graphics and content changes.

Design techniques for developing a first person shooter on console in addition to some solutions for major technical hurdles in bringing PC titles to console.

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