Search
message 1 unit of Mass Multiplayer Mobile Games and Communities Case Study: Path of a Warrior (Mon) is in your order.

Proceed to checkout.







My Shopping Cart

[ 2 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > GDC 2007


View larger image
 


QTY:

Art Direction Vision: Defining, Communicating, and Delivering It
Price $7.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDC07-3948
Statistics
Description

Art Direction Vision: Defining, Communicating, and Delivering It

Speakers: Justin Thavirat

Track: Visual Arts

Format: Lecture

Experience Level: All

Description: Art directors from three high profile next generation titles share their best practices and lessons learned.

Topics of these 20-minute lectures will include:
*Defining—Each speaks to his thinking in collecting design input, reference & inspiration material, concept phase, etc.
*Communicating—Spreading the vision to the team, setting up a production schedule, checking new concepts and designs for continuity of prior stages
*Delivering—War stories, the bigger hurdles that became apparent and solutions that helped in delivering the final product

Idea Takeaway: Attendees are exposed to the creative philosophy and methodology of drt directors of major games in different genres.

Intended Audience: The presentation is oriented to Artists, Art Leads, Art Directors, Creative Directors, Producers any anyone who wants to under stand the art direction and creation process.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.