Why Now Is the Best Time Ever to Be a Game Developer
Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game
Playing with 'Game'
Gathering Your Party with Project Eternity (GDC Next 10)
D4: Dawn of the Dreaming Director's Drama (GDC Next 10)
Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)
How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)
Luck and Skill in Games
Minimalist Game Design for Mobile Devices
Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)
Storefront > GDC Vault Store - Audio Recordings > GDC 2007
PS3: Audio Development From the Trenches
Speakers: Dave Murrant, Marc Schaefgen, Paul Mudra, Rex Baca
Track: Audio
Format: Panel
Experience Level: All
Description: Now that the PS3 has been launched and the first wave of titles have been released what was/is it like to develop audio for this platform? What were the issues in dealing with a fundamentally different piece of hardware? How was the aesthetic implemented with regard to the technical hurdles? What lessons were learnt from the process? What new tools are required and what exciting ideas came out of the process?
Idea Takeaway: Attendees learn tricks and tips for audio development on the PS3 platform and hear about games that have been released or are in development. They also have an opportunity to ask the panelists questions about their experiences.
Intended Audience: This panel offers information for anyone involved in audio development for the PS3 platform.
Please leave this field blank.
There are no related products to display.