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Project Spark: Enabling and Inspiring the User to Make (Almost) Anything (GDC Next 10)
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Project Spark: Enabling and Inspiring the User to Make (Almost) Anything (GDC Next 10)
Soren Hannibal | Technical Director, Team Dakota/Microsoft

Location: Room 515 B
Date: Wednesday, November 06
Time: 10:00am-11:00am
Format: Session
Discipline: Design & UI
Track: Future of Gaming, Free to Play & New Game Business Models
Vault Recording: Video

Project Spark is a new free-to-play creation engine that allows players of all skill levels to make their own games and share them with the world. Project Spark will ship across multiple platforms and support multiple input devices. Come hear some of the ways in which Project Spark encourages players to become creators, using layers of simplicity to ease the learning curve, adding a deceptively powerful visual programming language, and encouraging players to cooperate and specialize in different areas. We'll cover how to design and engineer an experience that not only turns the very act of making a game into a fun game itself, but enables players to create the unexpected. We'll also cover some of the broader challenges with making a sandbox creation framework that supports multiple game genres, pushing the limits of what consumers and developers expect.
Audience members will take away the following: a) Everyone can create, they just may not believe it themselves b) Hand your tools to the users - they will surprise you, and you can't predict what matters to them c) Empowering players without overwhelming them through layering and scaffolding techniques d) Aiming for anything is hard, and flexibility requires twice the work and three times the planning e) Sandboxes all come together really late, so feature implementation order becomes extra important.

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