My Shopping Cart

[ 0 ]

View Cart | Checkout

Game Developer Research
bullet Research Reports

bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before

Newest Item(s)

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)

Storefront > GDC Vault Store - Audio Recordings > GDC 2007

View larger image


Ten Games You Need to Play: The Digital Game Canon
Price $7.95
Stock Unlimited
Weight 0 lb, 0 oz
SKU GDC07-3885

Ten Games You Need to Play: The Digital Game Canon

Speakers: Christopher Grant, Henry Lowood, Matteo Bittanti, Steve Meretzky, Warren Spector

Track: IGDA

Format: Panel

Experience Level: All

Description: Computer and video games are more popular than ever. It's all too easy to forget the rich history of the medium. As that history approaches the half-century mark, it is past time to take stock of what we can learn from it. This year, the U.S. Library of Congress considered game history important enough to include the preservation of computer and video games in a new program for preserving this country's digital cultural heritage. This panel takes inspiration from the challenge of preserving game history and gets right to the key question: What is the canon of digital game history? What games should be first on the list for preservation? What games should game researchers and designers study? In other words, what games do you really need to play? Our panel mixes up game designers, researchers, and journalists -- all players, too -- to answer this question. And expect to hear an appeal or two about the need to solve the problem of long-term preservation of these games as part of our cultural heritage . . . before they disappear forever.

Idea Takeaway: Developers will learn about what the best games of the past can teach game designers now and in the future; game researchers will learn about the history of game development; and everybody will learn why it is important that we preserve the games you need to play.

Intended Audience: Anyone interested in learning from the history of digital games -- or eager to help preserve that history.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.