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Storefront > GDC Vault Store - Audio Recordings > GDC 2007
Three Approaches to Halo-style Behavior Tree AI
Speakers: Chris Hecker, Lauren McHugh, Marc-Antoine Argenton, Max Dyckhoff
Track: Programming
Format: Lecture
Experience Level: Advanced
Description: In 2005, Damian Isla presented a talk at GDC and published an article on Gamasutra titled "Handling Complexity in the Halo 2 AI", a description of how Halo 2's AI system was designed. Since then, there has been a lot of interest in the technique, and many developers have implemented it and extended it in various ways. This talk consists of three 20 minute lectures on approaches to the Behavior Tree AI technique, one from Bungie updating us on where they've taken the technique, one from High Moon on their visual interface to designing Behavior Trees, and one from Maxis on how the system has been implemented for Spore.
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