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Postmortem: The Emotional Character Control of Shadow of the Colossus
Price $5.95
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SKU GDC-06-179
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Postmortem: The Emotional Character Control of Shadow of the Colossus,
2815

Game Design, Lecture

Atsuko Fukuyama
Animator, Sony Computer Entertainment

Hajime Sugiyama
Lead Programmer, Sony Computer Entertainment Inc

Junichi Hosono
Lead Game Designer, Sony Computer Entertainment

Masanobu Tanaka
Animator, Sony Computer Entertainment Inc
SHADOW OF THE COLOSSUS features a rich character and world design, balanced with the unique gameplay element of combining boss and level into one. However, despite the apparent simplicity of the challenge to defeat the 16 colossi and save the girl, developing the art, characters, and collision system was far from simple. In this session, a panel from the development team who created 2001's ICO, delivers a postmortem on the making of SHADOW OF THE COLOSSUS. Lead programmer Hajime Sugiyama guides the panel discussion with the lead game designer Masanobu Tanaka, and animators Junichi Hosono and Atsuko Fukuyama, along with celebrated director and producer duo, Fumito Ueda and Kenji Kaido. The session begins by outlining the team’s philosophical approach to developing epic experiences, and expands to describe the overall development environment, with each panelist describing how that environment impacted his discipline. The panel then focuses on the character control technique, which enabled the “programming of emotion” in the game, and will also address the collision system they developed to bring their vision to life.

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