Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > GDC 2013


View larger image
 


QTY:

Producer QA Panel
Price $3.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDC13-24340_1MIJP
Statistics
Description
Producer QA Panel SPEAKER/S: Alex Plachowski (2K Games), Graeme Jennings (343 Industries), Matt Hansen (Double Fine Productions) and Randall Lowe (SCEA Santa Monica Studio) DAY / TIME / LOCATION: Monday 4:30- 5:30 Room 2008, West Hall TRACK / DURATION / FORMAT / AUDIENCE LEVEL: QA Summit / 60-Minute Panel / All GDC VAULT RECORDING: Video DESCRIPTION: A game producer's role varies enormously depending upon the company that they work for and the type of games they work on. However, most game producers usually work within the same remits: on time, to budget, and to the highest possible quality within those given parameters. This panel will discuss some of the tricks, tips, and techniques that producers (from different but well-known and respected companies) use in order to get the best possible results and make some of the best known games in the business.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.