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Practical SPU Usage in GOD OF WAR 3
Price $7.95
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SKU gdc09_8766
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Description
This talk will focus on practical SPU usage and simple, straightforward things you can do with the SPU that works naturally within an existing game engine. GOD OF WAR 3 is not yet released, but we already have several key systems in place to help with various tasks in the game. This talk will discuss systems like core rendering, file IO and collision. We will focus on simplicity and ease of use. Architectural tips for scaling and debugging will be covered as well as portability issues and compromises.

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